Paragon Game For Mac
The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012. |
- 3Boot Camp
- 4Parallels
- 5VMWare Fusion
- 6WINE
- 7CrossOver Games for Mac
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Overview
There are various ways to operate the Game Client on the Apple Macintosh.
Mac Client
- Main Article:Mac Special Edition
Mac Special Edition was made possible using TransGaming's Cider Portability Engine, which acts as a 'wrapper' around the game software, enabling it to run seamlessly on Intel-based Macs running Mac OS X.
November 7, 2008, saw the beginning of the Mac Client's closed beta testing. [1]
Boot Camp
Running City of Heroes through Boot Camp is exactly like running it under Windows. Because it is running it under Windows. Boot Camp is Apple's officially supported method of Dual Booting a Mac computer.
Prior to the Mac Game Client, Boot Camp was the preferred method of running City of Heroes as there were no extra emulation layers.
The standard comments about using Windows Vista apply.
After you've installed/patched Windows on your Boot Camp partition, you can copy the client from an existing installation location or DVD, or grab the updater and download the current version.
Read all about the Windows Game Client here.
Boot Camp Links
- Wikipedia on Dual Booting and Boot Camp
Parallels
Parallels Desktop for Mac is a piece of Virtualization software. It allows a second 'guest' operating system to run along side the main 'host' operating system. The later versions includes limited hardware video card support. In Parallels 4, up to 256MB of memory can be set aside just for the emulated video card. Some applications are able to smoothly utilize this video card.
Paragon Mac Toolbox
Parallels 3
- 2008-11-20
- Unsuccessful test; graphical issues surrounding the cursor, even in fullscreen mode. Didn't bother entering the game because I couldn't click on things reliably. Wait for the native client. ;-) - @Ex-calibur
Parallels 4
- 2008-11-19
- Unsuccessful test; cursor is somewhat visible, -compatibilecursors helped. However, after selecting a character and clicking 'Enter Paragon City', the status bar filled about half way, console claimed the game had finished loading, then program crashed. Wait for the Native Client. - Konoko
Parallels Links
VMWare Fusion
Overview of running under VMWare Fusion.
VMWare Fusion Links
WINE
Overview on running under WINE/Wine.
WINE Links
CrossOver Games for Mac
Overview on running under CrossOver/CrossOver Games.
City of Heroes runs perfectly well under CrossOver Games version 7.1.1 (but is not 7.2.0). There is a known bug in Crossover Games 7.2.0 that prevents it from going past the click 'Next' screen.
Paragon Game For Mac Emulator
However the game runs brilliantly well under CrossOver Games 7.1.1.
Paragon Game Download
Simply download the COHUpdate.exe file (from ftp://client.coh.com/ ) and install it under a WinXP bottle inside CrossOver, and that's all there is to it.
CrossOver Games for Mac Links
See Also
Paragon | |
---|---|
Developer(s) | Epic Games |
Publisher(s) | Epic Games |
Director(s) | Steve Superville |
Producer(s) | John Wasilczyk |
Engine | Unreal Engine 4 |
Platform(s) | |
Release | Cancelled |
Genre(s) | Multiplayer online battle arena |
Mode(s) | Multiplayer |
Paragon is a cancelled free-to-play multiplayer online battle arena game developed and published by Epic Games. Powered by their own Unreal Engine 4, the game started pay-to-playearly access in March 2016, and free-to-play access to its open beta started in August 2016. Epic Games shut down its servers in April 2018.
Gameplay[edit]
Paragon was a third-personmultiplayer online battle arena video game. The maps featured in the game were symmetrical, and bases were located at the two opposite ends of a map.[1] Players were tasked with defeating the enemy team by destroying the core in their base.[2] They had the ability to reach their opponents' bases through the three lanes featured in each map. Each lane was protected by defensive towers that protected the bases by attacking any incoming enemies that stood within its range automatically. Lanes consisted of two towers and an inhibitor; destroying all of these allowed a team to spawn more powerful minions in that lane and directly attack the enemy core.[1] Between lanes were jungles, inside which players could find additional resources for their teams. Jungles were separated from lanes by fog walls that players could not see other players through.[3]
In a match, ten players were divided into two teams. Each player assumed control of a 'Hero.' Each hero had their own basic attack and possessed a set of four abilities composed of active attacks or maneuvers or passive buffs that helped them or their teammates.[4][1] Different heroes had different skills and weapons. For instance, TwinBlast, an offensive hero, primarily fires two pistols and throws grenades, while Muriel, a defensive hero, aids her allies with a shield.[5] Heroes came in ranged and melee classes. Each hero had an ultimate ability; for example, ranged hero Murdock can fire a massive laser with infinite range. Both teams had minions, which jog toward their opponents' bases and support the heroes. Super Minions entered the lanes upon destroying the enemy inhibitors.[1]
When players killed an enemy hero or minion or destroy an enemy tower, they gained experience and gold. Experience allowed players to level up and unlock or upgrade abilities. Just before a match started, players could choose a deck of cards that allows players to use gold to purchase upgrades such as health boosts and strength-enhancing artifacts for their heroes. Players could use a default deck or build their own when not playing a match.[6] Cards and decks were divided into five different affinities. Each deck had two affinities, and had to contain cards with either of those affinities.[3] Chests (loot boxes), which contained cards, could be earned through rewards from completing matches. Players could also use real-world currency to boost their reputation points and experience points.[5] According to Epic, the game was not pay-to-win. As a result, players may only purchase cosmetic items with real-world currency or coins found within loot chests.[7] The game also featured a replay system, which allowed players to spectate matches.[8] The game regularly added new heroes and edited the main battle map through updates.
Development[edit]
Paragon was in development at Epic Games. According to executive producer John Wasilczyk, the team was given the chance to 'make anything' and had a lot of creative freedom when they started the project.[9] One of the main goals for developing the game was to introduce action elements into the genre. To achieve this, the game features gameplay similar to a third-person shooter, and the in-game characters were designed to possess mobility skills. For example, characters like Khaimera have the ability to leap and strike while Kallari possesses the ability to do a double backflip.[10] The team also focused on verticality while developing the game's maps, which allowed them to turn the moments shown in MOBA CGI's trailers into an actual gameplay experience.[9] According to Steve Superville, the game's creative director, the maps were designed to '[shape] like a bowl' so that players can look across the map easily when they respawn, observe the battle situation and plan their attacks strategically. The card system was designed to make the game more accessible for new players, simplify the traditional item system, and create more strategic choices. According to Epic, it is a feature that can help the game to differentiate itself from its competitors.[3] Epic also transferred some of the resources for making Fortnite to Paragon's development.[11]Esports were under consideration, with Wasilczyk saying that it would depend on the demand of the community and the game's popularity.[12]
Paragon was set to be a non-boxed game released by Epic. According to Superville, the team were excited about the change as this format allows them to receive responses from the community and make adjustments immediately.[13] The game was announced on November 3, 2015, and the first gameplay trailer debuted at PlayStation Experience 2015.[14][15] The game entered early access on March 18, 2016, for PlayStation 4 and Microsoft Windows, with cross-platform play having been tested a month earlier.[16][17] While the product was free-to-play, payment was required for early access to the game before the open beta release on August 16, 2016.[18][19] The early access version of the game had three versions: Founder's Pack, Challenger Packs, and Master Packs, all of which featured cosmetic items, additional boosts, and upgrades.[20] At the start of the early access version, the game contained thirteen characters. Epic promised that new characters would be added to the game for free one by one every three weeks and that they did not fix the roster size.[3] A retail PS4 version titled Essentials Edition, which adds multiple in-game items, was also set to be released alongside the game's digital free-to-play version,[21] and released on June 7, 2016.[22]
Upon release of Epic's Fortnite's 'Battle Royale' mode in late 2017, Epic decided to reduce the development team supporting the game in favor of Fortnite, as Paragon's limited growth did not meet expectations. Ultimately, in January 2018, Epic announced they would be closing down Paragon by April of that year, providing full refunds to all players.[23]
Following the cancellation of Paragon on March 19, 2018, developer Epic Games, and the owner of Unreal Engine, announced that it would release all $17,000,000 worth of game assets for free use by anyone working with the Unreal Engine 4, via the Unreal Engine Marketplace.[24] The first wave of released content included 20 characters, with their respective skins, animations, VFX and dialogue, along with over 1,500 environment components.[25]
References[edit]
- ^ abcdClements, Ryan (February 18, 2016). 'Paragon Will Change the Way You Compete on PS4'. PlayStation Blog. Archived from the original on April 22, 2016. Retrieved April 11, 2016.
- ^Buchholz, Jon (February 18, 2015). 'Watch Heroes Rush The Core In This New Paragon Gameplay Trailer'. Game Informer. Archived from the original on April 20, 2016. Retrieved April 11, 2016.
- ^ abcdWarr, Philippa (February 18, 2016). 'Paragon: What You Need To Know About Epic's MOBA'. Rock, Paper, Shotgun. Archived from the original on April 26, 2016. Retrieved April 11, 2016.
- ^Jagneaux, David (February 18, 2016). 'Paragon First Hands-On Gameplay Impression (PS4/PC)'. IGN. Archived from the original on April 13, 2016. Retrieved April 11, 2016.
- ^ abTan, Nick (February 18, 2016). 'Paragon preview'. Game Revolution. Archived from the original on April 15, 2016. Retrieved April 11, 2016.
- ^Stubbsy, Mike (February 18, 2016). 'Paragon preview: Epic Games re-energises the MOBA with classic shooter elements and unique twists'. International Business Times. Archived from the original on March 24, 2016. Retrieved April 11, 2016.
- ^Williams, Mike (March 3, 2016). 'Epic's Paragon is Free-To-Play, But Early Access Will Cost You'. USgamer. Archived from the original on April 7, 2016. Retrieved April 11, 2016.
- ^Warr, Phillipa (February 22, 2016). 'Paragon Interview: Why Epic Are Making A MOBA & More'. Rock, Paper, Shotgun. Archived from the original on April 26, 2016. Retrieved April 11, 2016.
- ^ abPaget, Mat (December 9, 2015). 'Epic Talks Moving From Gears of War to MOBAs with Paragon'. GameSpot. Archived from the original on April 19, 2016. Retrieved April 11, 2016.
- ^Shea, Brian (December 6, 2015). 'We Talk With Epic Games To Find Out What Makes This MOBA Different'. Game Informer. Archived from the original on April 12, 2016. Retrieved April 11, 2016.
- ^Campbell, Spencer (March 18, 2016). 'Epic Games still working on Fortnite, though Paragon takes priority'. Electronic Gaming Monthly. Archived from the original on March 20, 2016. Retrieved April 11, 2016.
- ^Mahardy, Mike (February 18, 2016). 'How Gears of War and Unreal Have Shaped Epic's Next Game: Paragon'. GameSpot. Archived from the original on April 25, 2016. Retrieved April 11, 2016.
- ^Thursten, Chris (December 22, 2016). 'Paragon devs talk MOBAs, map design, and more'. PC Gamer. Archived from the original on April 24, 2016. Retrieved April 11, 2016.
- ^Nakamura, Darren (November 3, 2016). 'Epic announces Paragon, teases a beefy dude with metal arms'. Destructoid. Archived from the original on April 22, 2016. Retrieved April 11, 2016.
- ^Silva, Marty (December 5, 2016). 'PSX 2015: Epic's Paragon Is Coming To PlayStation 4'. IGN. Archived from the original on April 22, 2016. Retrieved April 11, 2016.
- ^Williams, Mike (March 3, 2016). 'Epic's Paragon is Free-To-Play, But Early Access Will Cost You'. USGamer. Retrieved October 24, 2020.
- ^Williams, Jeff (February 10, 2016). 'Paragon PlayStation 4 test allows for PC cross-play functionality'. TweakTown. Retrieved October 24, 2020.
- ^Scammell, David (June 10, 2016). 'Paragon enters open beta in August on PS4 & PC'. VideoGamer.com. Archived from the original on June 13, 2016. Retrieved June 10, 2016.
- ^Donnelly, Joe (August 16, 2016). 'Paragon enters free open beta today'. PC Gamer. Retrieved October 24, 2020.
- ^Gies, Arthur (March 3, 2016). 'Paragon will be totally free-to-play — but not in early access'. Polygon. Archived from the original on April 7, 2016. Retrieved April 11, 2016.
- ^Bertz, Matt (April 25, 2016). 'Epic Games Announces Paragon Essentials Edition For PS4'. Game Informer. Archived from the original on April 28, 2016. Retrieved April 26, 2016.
- ^Futter, Mike (June 7, 2016). 'Paragon Retail Packaging Could Do A Better Job Explaining The Game Isn't Finished'. Game Informer. Archived from the original on June 10, 2016. Retrieved June 7, 2016.
- ^Schreier, Jason (January 26, 2018). 'After Fortnite's Massive Success, Epic Shuts Down Paragon'. Kotaku. Archived from the original on January 26, 2018. Retrieved January 26, 2018.
- ^'Unreal Engine | Paragon Assets'. www.unrealengine.com. Archived from the original on March 19, 2018. Retrieved March 19, 2018.
- ^Unreal Engine (March 19, 2018), $12,000,000 in Paragon Assets Released for Free! | Unreal Engine, archived from the original on March 19, 2018, retrieved March 19, 2018